MakerKids Membership Program
Weekly, after school and weekends
3 Topics to Choose From:
Ages 8-12 and 13-15
All experience levels welcome
Hardware + Software
What will kids learn?
At the end of the program, kids will learn technical and soft skills, including design, engineering, coding, problem solving and leadership.
What do kids make?
Kids will bring their invention to life. Projects include light shows, Minecraft contraptions, video games and night lights. Learn something awesome and make new friends!
MakerKids Experience and Skillset
Empower the leaders of tomorrow with the skills and mindsets to change the world.
Learn how to talk tech! Technology is all around us and, in our programs, kids learn how to create, design and invent. Through a hands-on experience, kids will master in Robotics, Coding or Minecraft.
Kids will bring their ideas to life with the help of the MakerKids team and knowledgebase.
21st Century Skills
Students work in teams to solve problems as well as create their own designs and inventions. Combining on- and off-screen work, our programs will advance skills in communication, leadership, design and critical thinking.
Program with Real Results!
My boys flourish here and look forward to it every week. They show social skills improvement and more confidence since coming to MakerKids and finding their “tribe.” Happy children make me a happy and grateful mom. Thanks MakerKids for creating programs for my quirky, “outside the box thinking” boys.Tammy
I love that the kids take the lead on their projects and learn how to achieve their goals Absolutely the kind of things my kids are interested in exploring in a guided setting!
This MakerKids Graduate learned key sound, robotics and design concepts and now runs his own business fixing stereo equipment in his neighbourhood!
The MakerKids Difference
Our instructors are highly trained and come from various backgrounds, including engineering, theatre, music and design. They have worked at City of Toronto, P&G and YMCA. CEO, Jenn Turliuk, attended the Graduate Studies Program at NASA’s Singularity University and business school at Queen’s University.
Leading Edge Technology
We use leading edge technology used by industry professionals. We use Arduinos, which was used to prototype the Square Reader, in our robotics programs. Kids will work with real coding languages, wires, LEDs and more to create their robotic inventions.
Space to Experiment
Our makerspace is a safe space for kids to experiment. Our instructors are first aid trained and have police checks. We have students from a wide range of backgrounds and experiences. We are capable of working with kids with different learning abilities. Kids work in groups, design on and offscreen and have time for games/park.
Welcome to MakerKids and ice breakers
|4:10-4:50||Robotics Discovery |
Instructors will guide students through their individual lessons.
Kids can have their snacks, play games and explore our Inspiration Station
|5:00-5:40||Let’s get Making! |
Kids will experiment and create their own project and invention from the lesson. Kids may collaborate with others.
|5:45-5:55||Show and tell |
See the work the kids have created!
- Laptops to use
- Experienced instructors
- Progress meetings
- Kids may take home their digital projects
- 4 classes each month
- Access to exclusive events
When you child becomes a MakerKids member, they will join us each week for on-going learning. Kids will join us weekly for a
All our programs take place at our Toronto MakerSpace at 2451 Bloor St. West, in Bloor West Village (across from Jane subway station). Age groups are 8-12 and 13-15.
All MakerKids STEM Programs
In our robotics program, kids use the popular Arduino platform to make electronic creations that they previously could have only dreamed of. Plug lights and motors into a ‘robot brain’ and watch them light up and spin. Make nightlights, motion-activated alarms, rovers, and more. Now when kids look around them at things like lights in the house, they don’t see them as closed-box systems that they don’t really understand – they realize that they can make them too!
What is robotics and Arduino?: Many things we see around us are robots – dishwashers, cranes and more. A robot is anything that you program with logic that does what you want it to. Arduino is an electronics prototyping platform that was used to prototype the Square credit card reader and the Pebble smartwatch. The CEO of Arduino is on MakerKids’ Board of Directors. Kids code the Arduino using drag-and-drop blocks of code.
Soft Skills: Kids enhance their creativity by coming up with ideas for robots. For example, what can you do with a light and a motion sensor? It could be an alarm, a nightlight, or any number of ideas!
Team Skills: Kids learn to get feedback on their ideas, design robots for specific user needs, find out what users want, and more.
Technical Skills: Kids develop skills in electronics, robotics, coding, math, writing and reading comprehension, and more.
Case Studies: A participant started a business making and selling audio speakers to his neighbours.
A participant presented a robot he made on national TV.
Another one had her robotics project published in OWL magazine.
Coding is quickly becoming one of the most important languages to learn. With the demand for STEM workers continuing to increase, learning coding from an early age is a sure way to gain an advantage in today’s competitive career world. Kids love games, so we leverage this interest by helping them learn to code games. They also code websites, chatbots and more, developing reading and writing comprehension skills and learning how computers work along the way. Instead of just using websites and games, kids begin to realize that they can make things that other people can use! This is very empowering for kids. We also teach them about internet safety, e.g. the importance of not putting your name online.
What is Coding?: Coding – or computer programming – is what’s behind the website, software and digital devices that we use. It’s words and letters strung together to make meaning in a way that makes things work. We use drag-and-drop blocks of code because we’ve found that kids learn coding better when they don’t have to worry about typing.
Soft Skills: Kids exercise creativity when coming up with ideas for how their games will look and feel. They learn resilience and perseverance when they troubleshoot their code and see if there are any errors. They learn self-direction and problem-solving: we teach them the ‘rubber duck debugging’ techniques that professional programmers use, where they reflect their queries out loud to a rubber duck in order to come up with a solution for themselves. We help build independent thinkers by encouraging kids to first look for their own solutions to their questions – a skill that will serve them greatly throughout life.
Team Skills: Kids learn how to make things that other people want to use, how to get feedback on their ideas, and more. They beta test each other’s games and websites, and learn how to give feedback in a polite and meaningful way.
Technical Skills: Kids develop skills in coding, reading, writing and math. Parents have told us that kids that came into the program with reading difficulties have improved their reading skills through the act of physically moving around the blocks of code (with words on them) in order to make them make sense. Kids do math exercises and learn about XY coordinates in order to make their games function.
Case Studies: A participant made a game that was featured as one of the top games on the popular Scratch website.
We leverage children’s interest in the popular computer game Minecraft to help kids learn real-world, transferable skills such as coding, 3D design, creating servers, and more. In Sweden, Minecraft is a mandatory class subject. Our Minecraft classes help kids learn teamwork skills, social skills, leadership, conflict resolution skills, and non-violent communication. Minecraft also helps kids develop skills such as creativity, spatial awareness, hand-eye coordination, problem-solving, self-direction, goal-setting and goal achievement, and engagement at school. In addition, kids have shown improvements in their marks, coding, reading and writing skills, math, and knowledge of electronics concepts.
What is Minecraft?: Minecraft is like LEGO, but on your screen. Kids build with blocks and make incredible creations inside this amazing computer game. Minecraft has huge potential to teach kids’ technical skills such as coding, design and more.
Soft Skills: When kids are given the ability to dream up whatever they want to build and then see it minutes later, the results can be amazing. We’ve seen kids build beautiful CN Tower replicas in the game. Kids expand their creativity, set goals of what they want to build and then achieve them, and more. They develop confidence and ownership of their projects.
Team Skills & Online ‘Netizen’ Skills: Kids are able to meet other kids like them who also love Minecraft. Parents have told us that this is a great place for kids to make friends and ‘find their tribe’. We give kids the opportunity to guide other kids on Minecraft adventures, teach each other what they know, and build things together. Kids who are shy or may have difficulty with social skills are able to initially engage online and through typing, then develop verbal real-life skills that they move towards using. They come together through their shared love of Minecraft, experience real-time communication both online and offline in parallel, and emerge as lifelong friends.
Minecraft is a great medium for teaching positive ‘netizen’ skills and communication skills – e.g. we teach that destroying digital creations online can hurt someone’s feelings just as much as destroying physical creations in real life. Then, if issues do come up (e.g. a kid accidentally destroying another kid’s creation in the game), we use those as opportunities to display positive non-violent communication skills (e.g. instead of saying “Hey you destroyed my creation!”, we guide kids to take a deep breath and say something along the lines of “Hi, I noticed that we both happened to be building in the same area. I’m going to move other to another area to give you more room to build”. Believe it or not, we have seen amazing changes in kids’ communication along these lines!)
We also cover how to play video games safely, teach kids’ exercises for their hands and eyes while playing, and stress the importance of computer games being a small part of life and not getting addicted to them. We teach how to use computer games for good and not evil!
School Skills & Technical Skills: We leverage kids’ interest in Minecraft as a gateway to introduce them to other STEM topics such as electronics, robotics, coding and design. We have had parents tell us that their child’s marks have gone up, that they are more engaged at school, and that they have improved their skills in reading, writing and math. One child came to us with apraxia (a limited range of vocabulary for his age), and through a year of coming to our Minecraft classes, watching instructional videos and reading tutorials online, he went from a below average range of vocabulary to an above average range!
Case Studies: One participant in our Minecraft program is now leading Minecraft programs at his school.
A participant who had trouble making friends at school learned how to make a server via our Minecraft programs and invited kids from his class to join it. Many joined and he leads the server.
Pick your weekly class! All classes are for ages 8-12. Teen! programs are for ages 13-15.
Why Choose MakerKids?
21st Century Skills
Our kids' STEM programs teach and encourage a wide variety of skills. Soft skills: A) confidence B) social skills and C) engagement. Technical skills: A) coding, B) design, and C) electronics.
We’ve developed curriculum for Intel and trained staff from the Toronto Public Library and various school boards. Programs are designed and created by industry professionals and makers.
MakerKids graduates have started businesses, led classes, been featured on national TV and have shown academic and social improvement in and outside of school.
MakerKids was named “Best Kids’ Workshops” by Toronto Life Magazine. We run programs at schools throughout the GTA, such as Toronto French School, Kingsway College, and more.
How is different from your previous multi-week programs? What changed?
Our membership plan now features more flexible learning. Join us for one month or join us year long – even throughout the summer. Instead of multi-week terms, kids can join for a month or a whole year through this subscription model. Kids will earn certificates as they progress through hundreds of unique and tested activities. We also have classes for ages 13-15!
Is pricing the same?
If you purchase the 6-month or 9-month option, you can save up to 20% compared to a single months purchase.
Does my child need experience coding or any of the programs?
Our classes are open to new and experienced kids of all backgrounds. With our small ratio of 1 instructor for every 8 kids, our instructors will be able to work with each child’s individual needs. We go over fundamentals and may hold breakout sessions for beginners and advanced students.
Do we have to bring our own laptop and supplies?
We will provide all the materials needed for the program and activities, which may include laptops, Arduinos, mics, wires and more. Kids may bring their own laptops.
What will my kid make?
Kids will create different inventions. Kids are in charge of their own projects, from start to finish, and can design their own creations. Some past robotics projections include: cat alarms, voice records and sound machines that can play a multitude of notes! There are no physical take-aways in the program, as materials are reused and re-purposed for future students. Kids will leave with a comprehensive understanding of robotics, design, electronics and coding skills.
Holidays and closures
There will be no classes running on:
Thanksgiving, October 9, 2017
Family Day, February 19, 2018
March Break, March 10 – 18, 2018 (inclusively)
Easter, March 30 – April 2, 2018 (Inclusively)
Victoria Day, May 21, 2018